Mathmech Induction
Trap Continuous
Mathmech Induction
  • Archetype:
  • Mathmech

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  • 2122




All Cyberse monsters you control gain 500 ATK. If you control a "Mathmech" monster: You can send this face-up card from the field to the GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Mathmech Induction" once per turn.














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